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Sculpt 3D and Sculpt-Animate 4D were early (1987) Amiga 3D programs written by Eric Graham and distributed by Byte By Byte Corporation. For a look at what Sculpt was capable of, take a look at this interesting page. Sadly, development stopped and the product is no longer available. But you can get a feel for what it was like by checking out a clone of the interface, available here. After Dr Graham retired, a product based on Sculpt was released, called SoftFX. This product was eventually released as a free, open source project, named OpenFX. One can still detect the Sculpt pedigree in OpenFX, especially in the modeler.
The polygon grouping option will attempt to define a sane set of Aladdin polygon groups based on attributes of the objects. Note that this option is extremely slow. You may want to allow it to run overnight for larger .scene files.
Follow this link to download the plugin.
To use the plugin with your installation of Aladdin 4D, put the downloaded file into
the tools directory of your Aladdin 4D installation, and restart Aladdin 4D.
s3d2a4d should now show up in your tools window.
Follow this link to download the program
To run the program in an Amiga shell, enter
| demo.scene is a sample Sculpt scene | image rendered by Sculpt 3D: demoSculpt.jpg |
| demo2.4d is the sample Sculpt scene converted to Aladdin4d | image rendered by Aladdin 4D: demoA4d.jpg |
| demo2.pov is the sample Sculpt scene converted to POV_Ray | image rendered by POV-Ray: demoPov.jpg |